F i l m  a n d  M e d i a

 
 
Despite its political potential and pervasiveness, film and other forms of media have been somewhat neglected within the social sciences. As powerful afffective assemblage, they play a vital role in performing political, cultural, racial and gendered conceptions of the world. 
 
 
Possible areas of analysis might include:


Related References
Campbell, D. (2002a) “Atrocity, memory, photography: Imaging the concentration camps of Bosnia – the case of  ITN versus Living Marxism, Part I”, Journal of Human Rights 1(1): 1-33
Campbell, D. (2002a) “Atrocity, memory, photography: Imaging the concentration camps of Bosnia – the case of  ITN versus Living Marxism, Part II,” Journal of Human Rights 1(2): 143-72
Campbell D (2003) “Cultural governance and pictorial resistance: reflections on the imaging of war”, Review of International Studies 29(1): 57-73
Arendt, H (1972) ‘Lying in Politics’ in Crisis of the Republic, Harcourt Brace
Barthes, R (1977) ‘The Photographic Message’ in Image-Music-Text, London: Fontana
Hall, S (1980) ‘Encoding/decoding’ in S Hall et al Culture, Media, Language, London: Unwin Hyman
Fanon, F (1989) ‘The Voice of Algeria’ in Studies in a Dying Colonalism, London: Earthscan
Negt, O and A Kluge (1993) The Public Sphere and Experience, Minnesota 1993
Downing, J (1984) Radical Media, Boston: South End Press
Lapsley, M and G Westlake (1988) Film Theory: an introduction, Manchester: Manchester University Press
Barry, A (2001) Political Machines: Governing a Technological Society, London: Athlone , chapter 8
Latour, B and P Weibel (eds) (2005) Making Things Public: Atmospheres of Democracy, MIT  

Aitken S (2006) “Leading men to violence and creating spaces for their emotions”, Gender, Place and Culture 13(5); 491-506
Carter, S. and McCormack, D. (2006) “Geopolitics, film, and the affective logics of intervention” Political Geography 25(2) 228-245
Connolly, W (2002) Neuropolitics: Thinking, Culture, Speed. Minneapolis: University of Minnesota Press

 
Additional Readings:
Jones, S. and Clarke, D. (2006) “Waging terror: the geopolitics of the real”, Political Geography 25: 298-314
Deleuze, G. (1985) Cinema 2: The Time-Image. Translated by Hugh Tomlinson and Barbara Habberjam. Minneapolis: University of Minnesota Press.
Deleuze, G. (1986) Cinema 1: The Movement-Image. Translated Hugh Tomlinson and Barbara Habberjam. Minneapolis: University of Minnesota Press.
Dodds, K. (2006) “Popular Geopolitics and audience dispositions: James Bond and the Internet Movie Database” Transactions of the Institute of British Geographers, 31(2): 116
Kirshenblatt-Gimblett B 2002 “Kodak Moments” The Drama Review 47(1): 11-48
Kneale, J. (1999) 'The Media', in Cloke, P., Crang, P., and Goodwin, M., (eds.), Introducing Human Geographies, London:  Arnold, pp. 316-23.
Natter, W. and Jones, J. (1993) “Pets or meat: class, ideology, and space in Roger and Me”, Antipode, 25, 140-158
Mattelart A (1994) Mapping World Communication: War, progress, culture, translated by Susan Emanuel and James A. Cohen, Minneapolis, University of Minnesota Press
Pisters, P. (2003) The matrix of visual culture: working with Deleuze in Film theory. Stanford, CA: Stanford University Press.
Shaw, M. (1996) Civil Society and media in global crises: representing distant violence London: Pinter
Taylor, P. (1992) War and the media: propaganda and the persuasion in the Gulf War, Manchester: Manchester University Press

Virilio, P. (1989) War and Cinema: the logistics of perception, London: Verso

 

Selected  Media:

Films
Michael Caton-Jones (2005) Shooting Dogs
Terry George (2004) Hotel Rwanda
Fernando Meirelles (2005) The Constant Gardener
Ridley Scott (2001) Black Hawk Down
David O. Russell (1999) Three Kings
Gavin Hood (2007) Rendition
Stephen Frears (2002) Dirty Pretty Things
Ken Loach (2007) It's a Free World...
Marc Forster (2007) The Kite Runner
Zack Snyder (2006)  300
Sam Raimi (2007) Spiderman 3
Francis Ford Coppola (1979) Apocalypse Now
Oliver Stone (1986) Platoon
Stanley Kubrick (1987) Full Metal Jacket
Stuart Gillard (2008) Wargames : The Dead Code 

Videogames
 THQ (2005) Full Spectrum Warrior
US Army (2003) America's Army
MicroPose, Infogrames, Activision and Take 2 interactive (1991-2008) Sid Meier's Civilisation Series

Ubisoft, Broderband and Gameleft (1989-2008) Prince of Persia Series
Rockstar and Rockstar North (1997-2008) Grand Theft Auto Series
THQ (2007) Company of Heroes [Gold Edition]
Activision (2003-2008) Call of Duty Series 


 


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